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Tuesday, February 28, 2017

The best Goal Tycoon guide and tips


The best Goal Tycoon guide and tips (Updated August 2018)


Goal Tycoon is a strategy game, in which you have the possibility to convert your virtual currency into real money. It is an online browser game, therefore you do not need any other programs installed in order to play. It is one of the few business games where you are rewarded for your daily activity.


POPULARITY

Why is Popularity so important in GoalTycoon?
Popularity is an extremely important factor in GoalTycoon. As your popularity level becomes higher, so will your incomes, becoming substantial. A higher popularity entails more ticket paying fans that will come to your team’s games. Therefore, your club will be making more money. The number of ticket paying supporters coming to the Stadium is determined by your club's popularity, and the popularity of the opposing club. Thus, for each home game, the presence of supporters will be calculated using the following formula:

(The Popularity of your Club + The Popularity of the opposing Club)/2.

The Popularity decreases when your team loses matches and when the supporters are not pleased with the Stadium's conditions, they do not have enough seats. Also, Popularity increases depending on the League your team is in and depending on the facilities of your Club Park, the parking places, the administrative building and the League your team is in, the commodities of the Stadium, meaning the quality of the Pitch, of the Roof, of the Nocturnes.
The Popularity decreases with 1.5% if the ticket prices are too high. Also, if your team wins a match the popularity grows by 1%, and if the team loses that game, the popularity decreases by 1%. If the match ends in a draw, the popularity decreases with a percentage of 1. As of March 2018, you won't lose any popularity if you do not have enough seats at home games.



THE TEAM



Every football manager will receive a predefined team from the start, composed of 11 players and 9 reserves, as well as 2 trainers. From the menus Market/Bid Players, Youths or Trainers, you can buy more Players, Youths and Trainers for your team. You also have available o list of all the players put up for auction. You can chose the players according to multiple categories such as: position, age, talent, leg, country, price, salary, speed, stamina, keeper abilities, defense, passing, ball control, cross, head shot and shooting. For each player from the market you can see the time left until the auction ends. During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.
The players have different characteristics, such as:
  • MO = Moral;
  • EN = Energy;
  • FO = Form;
  • EXP = Experience;
  • SP = Speed;
  • STM = Stamina;
  • GK = Goalkeeping;
  • TK = Tackling;
  • DR = Dribbling;
  • LS = Long Shot;
  • HS = Head Shot;
  • PS = Passing;
  • PC = Position Coefficient;
  • EC = Efficiency Coefficient;
  • GS = General Score;
  • AS = Actual Score.
Every player has a specific position on the field, and the role of the manager is to set the best starting team, so that his team has a higher efficiency during the matches.
Your players have the following abilities:
  • Tackling – is the player's ability to dispossess;
  • Dribbling – is the player's ability to maintain the control of the ball around his opponent;
  • Long shot – is the player's ability to center the ball or pass it to his teammates at a long distance;
  • Head shot – is the player's ability to hit the ball with his head;
  • Shot – is the player's ability to shot the ball in order to score;
  • Passing – is the player's ability to pass the ball to his teammates;
  • Speed – is the player's ability to run on the field faster than his teammates;
  • Stamina – is the player's capacity to put efforts for a relatively long time and with high intensity indices while maintaining constant optimum efficiency;
  • Defense – is the player's ability to avert the actions of his opponents.
Let me provide you, also with some tips on what to train a player depending the position that they play in. So:

Forwards
CF = Center Forwards, IF = Inside Forwards, HO = Hole (in-between strikers & mid)
These are you strike force, with the best support in the world from the midfield and a brilliant defense, if your guys can't put the ball in the back of the opponents' net you won't be winning any games.
Core Training : Shoot
2ndary Training : Head Shot, Speed, Ball Control
Tertiary Training : Passing, Long Shot

Attacking midfielders / Wings
OM = Offensive Midfield, RW / LW = Right & Left Wingers
Many formations have a more aggressive stance, behind and alongside the forwards come the offensive support, also a danger in their own right.
Core Training : Head Shot (if tall)
2ndary Training : Long Shot, Ball Control, Shoot
Tertiary Training : Passing, Speed, Tackling

Central midfielders / Defensive midfielders
CM = Central Midfielders, DM = Defensive Midfielders
Right in the center of the pitch, these players I'd often recommend are where your money should be, if nothing else, because they will see most of the ball, dictating the game plus being both a boon to attack and defense.
Core Training : Ball Control
2ndary Training : Long Shot, Passing, Shoot
Tertiary Training : Speed, Tackling (Core if DM)

Flanks / Midfield & Defense
SLM / SRM = Right & Left Side Midfielders WLB / WRB = Wing Left & Right Backs
MLB / MRB = Midfield Left Back and Midfield Right Back
These players try to create play down the flanks, stretching defenses plus cross the ball into the box or along the channels, whilst also shutting down the opponents attempts to do so.
Core Training : Long Shot
2ndary Training : Speed, Passing, Tackling
Tertiary Training : Ball Control, Shoot

The Defense
CB
= Center Backs, SW = Sweepers, FLB / FRB = Full Left Back, Full Right Back, .
There to shut down, lock out and limit any ventures into your own half of the pitch by your opponents, not sure how detailed goaltycoon's model of the game will work though usually a very strong defense may appear to be a dull tactic however it usually means the rest of the team is more able to attack.
Core Training : Tackling
2ndary Training : Speed, Passing
Tertiary Training : Long Shot, Ball Control


Keepers
GK = Goalkeepers
Your last line of defense, the only player able to handle the ball, unsure at this point if any stat other than goal keeping is worth training. Not really sure why they have only gone with psychical stats, where's all the players' reactions / nerve / determination?
Core Training : Keeping
Tertiary Training : (unsure of all these) Long Shot, Passing, Speed, Tackling, Ball Control

As of March 2018, players will not train unless they have a coach per chosen position.

You might also want to train the stamina for each field player, after you have completed the core training as it follows:

Talent 1: at least 25
Talent 2: at least 35
Talent 3: at least 45
Talent 4: at least 55
Talent 5: at least 65
Super Talent: at least 70

After you trained every player's core, secondary and tertiary training, you can revisit the stamina skill and try to train it to the fullest.


Also, when reaching a certain age your players retire and become trainers. For every specialty, the age limit is as follows:
  • attacker – 35 years;
  • midfielder – 36 years;
  • defender – 38 years;
  • goalkeeper – 40 years;
The retirement will be made automatically by the system when the players reach the ages mentioned before. They will keep the same talent level, and their skill as a trainer will be the highest skill they had as a player, however the value of that skill will be reduced by half. For example if you have a goalkeeper with the keeping skill value 28, when he becomes a trainer his skill will be 14.

TACTICS





Your team’s tactic can be set before every game. You can set different parameters in order to conceive the best strategy for your next match, such as: line-up (ex. 4-4-2, 3-5-1, etc.), game style (normal, defensive, offensive), attitude (aggressive, normal, possessive), and passing (long passes or short passes).
You may also set the bonus for each match and the bonus for the whole season. Moreover, you can put your players in the first team. In order to put a player in the first team or to change the position of your players in the field, using the drag-and-drop method place the player you want in the position you want.
It will be better if you select the players to play in the position that suits them (the ones with 100 from the picture), if you cannot assign them in their preferred position, try to see where they can fit in the line-up that you selected, in order for them to be at 75 or 63.
Do not forget to set the captain, the free kicks taker, the penalty taker and the corner taker.


TRAINING & TRAINING LOGS

The training is very important in the development of your player's qualities. In order to train a player, hold the click on the respective player and place him on one of the wanted positions (goalkeeper, tackling, dribbling, head shoot, shoot, passing).
Through the same method you can place the trainer in the spaces assigned to them. All actions are saved automatically. Every day you will receive a training log, through which you will be informed about the details of the performed training.
Keep in mind that the training speed depends on 4 factors:
  • talent;
  • the level of the training field;
  • the trainers;
  • the energy of the players.




All the training performed by your team are kept in the Training Logs.
You can see the training performed, based on 3 selection categories as follows: the first team, the youth team,and other players. Also, you have the possibility of selecting the date from which you wish to see the training log.
This training log contains the players that have trained, the position on which they have trained, the name, talent, age, speed, health and the general score. As the player's talent is greater, so will be the skill.
The energy of your players decreases with 50% at every training performed.


YOUTHS

Managers can purchase youths between the ages of 13 and 15 years old. There are two main selection criteria for youths: talent, position on the field (goalkeeper, defender, midfielder and forwarder).
The incomes from the Youth sale are transferred to the Partners Fund, and the prices are set in Gold, as follows:
  • 37.5 Gold – Talent 1 – develops his main skill with 32% – 40%. Training speed: +0%;
  • 112.5 Gold - Talent 2 – develops his main skill with 42% – 50%. Training speed: +25%;
  • 675 Gold - Talent 3 – develops his main skill with 52% – 60%. Training speed: +50%;
  • 2025 Gold - Talent 4 – develops his main skill with 72% – 80%. Training speed: +75%;
  • 6075 Gold - Talent 5 – develops his main skill with 92% – 100%. Training speed: +100%.
  • 15000 Gold - Super Talent - develops his main skill with 92% – 100%. Training speed: +100% and  +max 5% scoring.
At the age of 16 years old, the youths can be promoted to the First Team. The Youth Team trains separately from the First Team.
If your Youths reach the age of 18 years old you have 7 days to decide if you want to promote them or not, else they will be released of contract.


TRAINERS

The football managers receive initially two trainers, though they have the possibility of purchasing more trainers from Markets/ Buy Trainers. You can choose the skill level of the trainer you want to purchase and his specialty: tackling, dribbling, long shot, head shot, shot, passing, speed and stamina.
The incomes from the Trainer sale are transferred to the Partners Fund, and the prices are set in Gold, as follows:
  • 75 Gold – Talent 1 – trains the main ability with 32% – 40%. Training speed: +0%;
  • 225 Gold - Talent 2 – trains the main ability with 42% – 50%. Training speed: +25%;
  • 675 Gold - Talent 3 – trains the main ability with 52% – 60%. Training speed: +50%;
  • 2025 Gold - Talent 4 – trains the main ability with 72% – 80%. Training speed: +75%;
  • 6075 Gold - Talent 5 – trains the main ability with 92% – 100%. Training speed: +100%.

Competitions

 

THE LIVE MATCH

The Live Matches take place at 19.00 on each time zone. The guest team will travel to the host team an hour before the game. During this period of time, the Other players cannot be placed in the first team.
For the away matches, a tax of 200 local currency will be paid, that represents the cost of the transportation to and from the host team. If the Club doesn't have the necessary funds for the transportation tax, the Club's budget will be on minus. The team that goes to an away match, will lose 15% Energy/player before the match and another 15% Energy/player after the game. This Energy loss is due to the transportation and it can be restored by the consumption of Energy Drinks.

NATIONAL LEAGUE

Depending on the league in which your team is, you have certain benefits. Each league has several subdivisions. The Championship bonuses and winnings will be distributed equally to the leagues, and then the amount received by the league will be distributed subdivisions. If your team is in a higher league, which has fewer subdivisions the bonuses will be higher. In addition you will get more popularity points, which will influence the number of ticket paying supporters, automatically increasing your club's income. A season lasts for 30 days.
In the National League, in each subdivision, a number of 16 teams will participate. The games are played in 30 stages, on a home – away match system.
Depending on the league in which your team is in, the games will take place between 19.00 and 20.00 local time. You can check at what time your team is playing from the Stages menu. The games lasts for 10 minutes with a 2 minute break between the two periods. If you are online during the matches, you can change the players and the tactics previously set, and you can increase your players' energy by consuming Energy Drinks .
In general, the team with a higher scoring will win the game. However, in a percent of 10 up to 20% of matches there also exists the element of surprise , and the result may be in favor of the team with a lower scoring .
Injuries during the match are influenced by the game style and the attitude of your opponent. The aggressive attitude increases the injury chances while the passive one reduces them. By using the normal attitude anything can happen. Keep in mind that regardless of the attitude choice injuries can happen. The yellow cards received by your players are deleted only at the end of the season. If a player receives two yellow cards in the same match they will automatically be transformed in a red card and the respective player will be suspended for two stages. Also, if a player receives three yellow cards in different matches until the end of the season , that player will be suspended for two stages.

NATIONAL CUP

The National Cup is a football competition in which all the teams from your country participate in. All the teams that have been active in one of the last 5 days before the competition begins will be able to participate. The matches from the National Cup will start at 16:00 local time of each country. However they will not last 90 minutes as the matches in the National Championship. If in the 90th minute the score is a tie, the match will continue until there is a winner. The teams that lose the matches will be eliminated from the competition. The matches are played in a home – away system, and the schedule will be established through a draw made by the system. The National Cup has its own fund that is distributed percentage winners, depending on the stage that team gets. A well-trained team is more likely to reach the higher stages of the National Cup and thus to receive more earnings.
In this competition your players will receive Experience, Moral and Form as follows:
Experience – each player from the First team and reserves will receive 0.25 Experience points
Moral - the Moral of all players will increase with 20 points after 2 consecutive winnings, and each player that scores will receive a bonus of 5 Moral points/goal
Form – The players from the First team will receive 5 Form points after each match, the Reserves 2,5 points and the Others will lose 7,5 points after each match.

CONTINENTAL CUP

In the Continental Cup, all the teams from the respective continent participate, until the start of season 56, starting with that season, only the teams that will have at least one 5 star Super Talent player will be eligible to participate in the Continental Cup. It is a top-rated competition where you can prove both the value of your team but also your qualities as a manager. A well-trained team is more likely to reach the higher stages of the Continental Cup and thus to earn more money from the victories.
The Continental Cup format is:
As there are very many teams participating in this competition there is a possibility that two teams from the same country even from the same league play against each other.
If there are more than 1024 active teams on a continent the game system will be Play Offs until there are only 1024 teams left. The selection of the Top Seeds for each Play Off will be determined by the Popularity they have at the beginning of the competition. After the Play-Offs the matches will be disputed in an home-away system until the end of the competition.
If you have an away match, the transportation fee is 2000 local currency and your players will lose 50% of their energy when they go to the match and another 50% when they come back home. If the matches from the Continental Cup overlap the ones from the National Cup, the latter ones will be delayed a few hours, the Continental Cup matches having priority. The matches will be played starting with the 21:00 local hour of the team playing at home.
The same as in the National Cup, if the score is a tie at the end of the match it will be prolonged. Being an home-away system, if for example your team wins the home match with 1-0 but in the away match loses with 0-1, the away match will be prolonged until one of the teams wins.
After each match your players will receive 0,50 Experience points. If you win 2 consecutive matches your players Moral will increase with 20 points. The Form also increases as usual, with 5 points for the players in the Fist team, with 2,5 points for the Reserves and decreases with 7,5 for the players in the Others category.


THE CLUB PARK ELEMENTS

 

THE STADIUM

The Stadium is the place where your football team proves the abilities gained during training. The maximum capacity of the Stadium is 100.000 seats. The presence of spectators at your team’s games is an extremely important factor of your Club's finances. The number of ticket-paying supporters is determined by the Popularity of your club, but also by the Popularity of your opposing club. In a market study an approximation has been made regarding the supporters placing in the Stadium: chairs - about 60% of all supporters attending the game, the armchairs - 30% and Lodge - 10%.
Stadium capacity will be determined according to the upgrade as follows:
  • upgrade 1 – 1 up to 20 000 places;
  • upgrade 2 – 20 000 up to 40 000 places;
  • upgrade 3 – 40 000 up to 60 000 places;
  • upgrade 4 – 60 000 up to 80 000 places;
  • upgrade 5 – 80 000 up to 100 000 places.
Popularity decreases when your team loses matches, or if you do not have enough parking places. Also, your Popularity increases according to the League your team is in and the facilities of your Club Park, administrative building, the commodities of your Stadium, the quality of the Pitch, the Roof and of the Nocturnals.
The stadium has integrated within itself 3 comfort categories, Chairs, Armchairs and V.I.P seats. The penalties for the seats degradation will be made for each category of seats in hand. If for example you have Stadium level 1, 1000 seats divided 600 Chairs, 300 Armchairs and 100 VIP, all degraded up to 75%, that means you will actually have available only 450 Chairs, 225 Armchairs and 75 VIP.

 

SUPPORTERS

The supporters are independent fans renowned for their fanatical vocal support, which is used to create an atmosphere that intimidates the opposing players and supporters, as well as encouraging their own team. Real supporters participate to as many games as possible, no matter what the costs are, to prove the loyalty to their team. This zone is dedicated to your supporters.
 If your team loses matches, your supporters become unhappy, decreasing your Club's incomes, and if your team wins matches you will have more ticket paying supporters thus increasing your Club's incomes.
Also, you will be able to set the price of the tickets for every match, according to three comfort categories: chairs, armchairs and lodges.


ADMINISTRATIVE BUILDING

The Administrative Building is the key element to the management of your Club Park. From the administrative building, you can make investments and withdrawals. An Administrative Building of a higher level will increase the popularity of your Club and the earnings, implicitly.
The Administrative Building has 5 levels of upgrade, which will offer popularity as following:
  • upgrade 1 - 0.2 points;
  • upgrade 2 – 0.8 points;
  • upgrade 3 - 1.2 points;
  • upgrade 4 - 1.6 points;
  • upgrade 5 - 2 points;
Also, from the Administrative Building you can invest from your Manager balance into your Club, in order to purchase players, upgrade your buildings and pay the salaries of your players.


RESTAURANT

In order for your players to be always fit, they need Food and Energy Drinks prepared after a recipe known only by your Club's cooks.
A Restaurant of a higher level will offer an energy bonus through the Food consumed by the players of your team, as following:
  • upgrade 1 - 20% energy;
  • upgrade 2 – 40% energy;
  • upgrade 3 - 60% energy;
  • upgrade 4 - 80% energy;
  • upgrade 5 - 100% energy;
The penalty will be a percentage of the bonus offered by the restaurant. If for example you have Restaurant level 1 and is degraded up to 80%, you consume Food Q1 which offers 10 points and should normally receive 12 energy points (10 + 20% bonus offered by the restaurant), but due to the degradation you will actually receive 11.6 Energy points (10 + 16%).
The Food
The Food is consumed at regular hours, two times a day, at 07.00 and 18.00, according to each country's time zone. If you have Food of different qualities, the first food consumed will be the Food of Superior Quality, then Medium Quality Food and finally Low Quality Food.
Also, the Food will be consumed only if there are enough pieces on stock to cover the necessary for the whole line-up. Inferior Quality Food will offer your players 10 energy points per player, Medium Quality Food will offer 30 energy points per player and the High Quality Food offers 50 energy points per player. When you buy Food from the Market you receive 100 portions of food in the Restaurant's stock.
The Energy Drinks
The Energy Drinks are consumed when the manager decides it. If you have Energy Drinks of different qualities, the first Energy Drink consumed will be the Superior Quality Energy Drink, then the Medium Quality Energy Drink and then the Low Quality Energy Drink.
. Also, the Energy Drinks will be consumed only if there are enough pieces on stock to cover the necessary for the whole line-up. Low Quality Energy Drink offers 10 energy points per player, Medium Quality Energy Drink offer 30 energy points per player and the High Quality Energy Drink offers 50 energy points per player. When you buy Energy Drinks from the Market you receive 100 pieces of Energy Drinks in the Restaurant's stock.

 

HOSPITAL

During the matches, the football players may suffer injuries. The injuries affect the whole team, since important players may be missing from the field for a period.
The Clinic helps recovering the injured players as fast as possible, depending on the upgrade level, as following:
  • upgrade 1 - 20% faster;
  • upgrade 2 – 40% faster;
  • upgrade 3 - 60% faster;
  • upgrade 4 - 80% faster;
  • upgrade 5 - 100% faster;

HOTEL

To always be fit, your football players need to rest in the best conditions possible. The more rested they are, the more Energy they will have, and their performances during the matches will considerably increase.
The Hotel gives Energy every day depending on the upgrade, as following:
  • upgrade 1 - 20 points;
  • upgrade 2 – 28 points;
  • upgrade 3 - 36 points;
  • upgrade 4 - 43 points;
  • upgrade 5 - 50 points;
If you have Hotel level 1 which is degraded up to 70% Energy will receive 2.1 points.

PARKING LOT

The supporters who come to the stadium to see the matches of your team will appreciate the comfort offered by the Club's manager through the Parking. Thus, depending on the level of upgrade of the Parking, more ticket paying supporters will be able to participate to the team's home matches, as follows:
    • upgrade 1 - 250 parking spaces for 5000 supporters
    • upgrade 2 - 500 parking spaces for 10 000 supporters
    • upgrade 3 - 1000 parking spaces for 20 000 supporters
    • upgrade 4 - 2500 parking spaces for 50 000 supporters
    • upgrade 5 - 6000 parking spaces for 120 000 supporters

       

      TRAINING

      In order to win a match, your players train in advance and be prepared forehand. The players need an extra Training Field, to be fit and to exercise the tactics conceived by the coach.
      The Training Field will help the players and the youths to train faster, depending on the upgrade, as following:
      • upgrade 1 - 20% faster;
      • upgrade 2 – 40% faster;
      • upgrade 3 - 60% faster;
      • upgrade 4 - 80% faster;
      • upgrade 5 - 100% faster;
      From here you can also purchase new players, Youths and Trainers, choose their skill level and their type.



      MARKETS

      LOCAL MARKET

      In this section you can see all the offers of products. These products are manufactured in MarketGlory and are sold on the GoalTycoon market. In order to sell these products you have to set their price in EURO and they will automatically appear on the market if you have sufficient products in your stock.
      Note that the products are sorted by category and quality.

      FINANCIAL MARKET

      In this section you can exchange the currencies you have in any currency available on GoalTycoon. Note that in GoalTycoon there are over 240 currencies, and each country operates with its own currency.

       For each transaction on the Financial Market, you will pay a fee of 3% of the value of the transaction, which is paid exclusively in Gold. This tax goes to the Partner's Fund.



      FUNDS

       

      FEDERATION FUND

       The Federation Fund consists of the trainers sale made by the Federation, 50% of the bidding price for a position in the league, 35% of the starting price of the referral auction + an additional 35% from the difference between the final price and the starting price of the referral auction, taxes from the incomes of the each user (15%), withdrawal of funds from the club (5%), incomes from the ticket sales to supporters (35%).

       

      DAILY FUND

      The Daily Fund consists of all the incomes of a day, which at the end are distributed: 50% to the Federation Fund, 15% to the Affiliates Fund, 15% to the Referral Fund, 15% to the Continental Championship and 5% to the National Cup.

       

      CHAMPIONSHIP FUND

      The Championship Fund is divided into two sections, the Current Championship Fund and the Future Championship Fund. This fund is collected from the Federation Fund and the championship bonuses are paid from it at the end of every season.
      The percentage for the Championship Fund is set by the Federation Committee.


      VICTORY FUND

      The Victory Fund is divided into two sections, the Current Victory Fund and the Future Victory Fund. The incomes of this fund are received from the Federation and are distributed to the teams according to the League they are in.
      The percentage for the Victory Fund is set by the Federation Committee.


      PARTNERS FUND

      Whenever the Managers upgrade buildings, transfer players, upgrade the Stadiums or elements of the Stadium, exchange money on the Financial Market, buy youths or pay the taxes for buying referrals, buy shares from the Partners' Fund, the Partners' Fund is being capitalized. The Partners Fund Gold balance will be regularly exchanged in euro.
      When this fund reaches 10.000 Euro, it is distributed to shareholders as dividends, depending on the amount of their own shares, 0.01 Euro/ share. The shares can be transacted on the Share Market.
      Share Market
      In this menu you can see the offers on the share market. The prices are set in Euros.
      Shareholders
      In this menu you have a list of all the shareholders and the exact amount of shares they posses. Also you have available the Euro and Gold balance in the Partner's Fund.
      My shares
      Here you can see the amount of share you purchased.

       

      BASIC TIPS

      At the beginning of the game, after you signed up, I personally recommend to invest at least 50 euros in the game for the first month, you will be credited 45 euros and you will also receive  12 popularity points. From that amount of money, invest 11 euros in purchasing youths that will have 2 star rating. Invest other 6 euros in purchasing trainers that will have 2 star rating. You will also need to purchase a transfer license, that will be a one time payment of 10 euros. The remaining amount of money that you will have after making those purchases will be 18 euros. I recommend to buy also Q3 food, at least 400 pieces, and some Q2 or Q3 energy drinks. Regarding the players from the first team, the ones that they have been automatically assigned by the system, after the first season, if your youth players can be promoted to the 1st team I advise you to sell those players and promote the youths.
      If you want to upgrade the buildings, it will be better if you can upgrade first the Training, then the Hospital, at least to have them both at level 3 and after that you can start upgrading the stadium, until you will have at least 10000 stadium capacity, also keep in mind to upgrade the parking lot to level 2 for 10 000 supporters. Afterwards you can try to upgrade the administrative building to level 5. I personally went to upgrade to level 5 the buildings as it follows: Training, Hospital, Financial, and from here on the money will be directed to the stadium. The other buildings (Restaurant and Hotel) I will leave them at level 3 until the stadium will reach level 3. The Parking Lot should be upgraded to level 4 after the stadium reaches level 2.
      As of the Share Market, you can purchase as many shares as you would prefer, but keep in mind that you will need at least 10000 shares in order to receive 100 euros.


      You can currently sign up to Goal Tycoon directly. Contact me in-game for assistance.

       


       


       

       

       


       


       

       


       

       




       



































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