The best Goal Tycoon guide and tips
The best Goal Tycoon guide and tips (Updated August 2018)
Goal Tycoon is a strategy game, in which you have the possibility to convert your virtual currency into real money. It is an online browser game, therefore you do not need any other programs installed in order to play. It is one of the few business games where you are rewarded for your daily activity.
POPULARITY
Why is Popularity so important in GoalTycoon?Popularity is an extremely important factor in GoalTycoon. As your popularity level becomes higher, so will your incomes, becoming substantial. A higher popularity entails more ticket paying fans that will come to your team’s games. Therefore, your club will be making more money. The number of ticket paying supporters coming to the Stadium is determined by your club's popularity, and the popularity of the opposing club. Thus, for each home game, the presence of supporters will be calculated using the following formula:
(The Popularity of your Club + The Popularity of the opposing Club)/2.
The Popularity decreases when your team loses matches and when the supporters are not pleased with the Stadium's conditions, they do not have enough seats. Also, Popularity increases depending on the League your team is in and depending on the facilities of your Club Park, the parking places, the administrative building and the League your team is in, the commodities of the Stadium, meaning the quality of the Pitch, of the Roof, of the Nocturnes.
The Popularity decreases with 1.5% if the ticket prices are too high. Also, if your team wins a match the popularity grows by 1%, and if the team loses that game, the popularity decreases by 1%. If the match ends in a draw, the popularity decreases with a percentage of 1. As of March 2018, you won't lose any popularity if you do not have enough seats at home games.
THE TEAM
Every football manager will receive a predefined team from the start, composed of 11 players and 9 reserves, as well as 2 trainers. From the menus Market/Bid Players, Youths or Trainers, you can buy more Players, Youths and Trainers for your team. You also have available o list of all the players put up for auction. You can chose the players according to multiple categories such as: position, age, talent, leg, country, price, salary, speed, stamina, keeper abilities, defense, passing, ball control, cross, head shot and shooting. For each player from the market you can see the time left until the auction ends. During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.
The players have different characteristics, such as:
- MO = Moral;
- EN = Energy;
- FO = Form;
- EXP = Experience;
- SP = Speed;
- STM = Stamina;
- GK = Goalkeeping;
- TK = Tackling;
- DR = Dribbling;
- LS = Long Shot;
- HS = Head Shot;
- PS = Passing;
- PC = Position Coefficient;
- EC = Efficiency Coefficient;
- GS = General Score;
- AS = Actual Score.
Your players have the following abilities:
- Tackling – is the player's ability to dispossess;
- Dribbling – is the player's ability to maintain the control of the ball around his opponent;
- Long shot – is the player's ability to center the ball or pass it to his teammates at a long distance;
- Head shot – is the player's ability to hit the ball with his head;
- Shot – is the player's ability to shot the ball in order to score;
- Passing – is the player's ability to pass the ball to his teammates;
- Speed – is the player's ability to run on the field faster than his teammates;
- Stamina – is the player's capacity to put efforts for a relatively long time and with high intensity indices while maintaining constant optimum efficiency;
- Defense – is the player's ability to avert the actions of his opponents.
Forwards
CF = Center Forwards, IF = Inside Forwards, HO = Hole (in-between strikers & mid)
These are you strike force, with the best support in the world from the midfield and a brilliant defense, if your guys can't put the ball in the back of the opponents' net you won't be winning any games.
Core Training : Shoot
2ndary Training : Head Shot, Speed, Ball Control
Tertiary Training : Passing, Long Shot
Attacking midfielders / Wings
OM = Offensive Midfield, RW / LW = Right & Left Wingers
Many formations have a more aggressive stance, behind and alongside the forwards come the offensive support, also a danger in their own right.
Core Training : Head Shot (if tall)
2ndary Training : Long Shot, Ball Control, Shoot
Tertiary Training : Passing, Speed, Tackling
Central midfielders / Defensive midfielders
CM = Central Midfielders, DM = Defensive Midfielders
Right in the center of the pitch, these players I'd often recommend are where your money should be, if nothing else, because they will see most of the ball, dictating the game plus being both a boon to attack and defense.
Core Training : Ball Control
2ndary Training : Long Shot, Passing, Shoot
Tertiary Training : Speed, Tackling (Core if DM)
Flanks / Midfield & Defense
SLM / SRM = Right & Left Side Midfielders WLB / WRB = Wing Left & Right Backs
MLB / MRB = Midfield Left Back and Midfield Right Back
These players try to create play down the flanks, stretching defenses plus cross the ball into the box or along the channels, whilst also shutting down the opponents attempts to do so.
Core Training : Long Shot
2ndary Training : Speed, Passing, Tackling
Tertiary Training : Ball Control, Shoot
The Defense
CB = Center Backs, SW = Sweepers, FLB / FRB = Full Left Back, Full Right Back, .
There to shut down, lock out and limit any ventures into your own half of the pitch by your opponents, not sure how detailed goaltycoon's model of the game will work though usually a very strong defense may appear to be a dull tactic however it usually means the rest of the team is more able to attack.
Core Training : Tackling
2ndary Training : Speed, Passing
Tertiary Training : Long Shot, Ball Control
Keepers
GK = Goalkeepers
Your last line of defense, the only player able to handle the ball, unsure at this point if any stat other than goal keeping is worth training. Not really sure why they have only gone with psychical stats, where's all the players' reactions / nerve / determination?
Core Training : Keeping
Tertiary Training : (unsure of all these) Long Shot, Passing, Speed, Tackling, Ball Control
As of March 2018, players will not train unless they have a coach per chosen position.
You might also want to train the stamina for each field player, after you have completed the core training as it follows:
Talent 1: at least 25
Talent 2: at least 35
Talent 3: at least 45
Talent 4: at least 55
Talent 5: at least 65
Super Talent: at least 70
After you trained every player's core, secondary and tertiary training, you can revisit the stamina skill and try to train it to the fullest.
Also, when reaching a certain age your players retire and become trainers. For every specialty, the age limit is as follows:
- attacker – 35 years;
- midfielder – 36 years;
- defender – 38 years;
- goalkeeper – 40 years;
TACTICS
Your team’s tactic can be set before every game. You can set different parameters in order to conceive the best strategy for your next match, such as: line-up (ex. 4-4-2, 3-5-1, etc.), game style (normal, defensive, offensive), attitude (aggressive, normal, possessive), and passing (long passes or short passes).
You may also set the bonus for each match and the bonus for the whole season. Moreover, you can put your players in the first team. In order to put a player in the first team or to change the position of your players in the field, using the drag-and-drop method place the player you want in the position you want.
It will be better if you select the players to play in the position that suits them (the ones with 100 from the picture), if you cannot assign them in their preferred position, try to see where they can fit in the line-up that you selected, in order for them to be at 75 or 63.
Do not forget to set the captain, the free kicks taker, the penalty taker and the corner taker.
TRAINING & TRAINING LOGS
The training is very important in the development of your player's qualities. In order to train a player, hold the click on the respective player and place him on one of the wanted positions (goalkeeper, tackling, dribbling, head shoot, shoot, passing).Through the same method you can place the trainer in the spaces assigned to them. All actions are saved automatically. Every day you will receive a training log, through which you will be informed about the details of the performed training.
Keep in mind that the training speed depends on 4 factors:
- talent;
- the level of the training field;
- the trainers;
- the energy of the players.
All the training performed by your team are kept in the Training Logs.
You can see the training performed, based on 3 selection categories as follows: the first team, the youth team,and other players. Also, you have the possibility of selecting the date from which you wish to see the training log.
This training log contains the players that have trained, the position on which they have trained, the name, talent, age, speed, health and the general score. As the player's talent is greater, so will be the skill.
The energy of your players decreases with 50% at every training performed.
YOUTHS
Managers can purchase youths between the ages of 13 and 15 years old. There are two main selection criteria for youths: talent, position on the field (goalkeeper, defender, midfielder and forwarder).The incomes from the Youth sale are transferred to the Partners Fund, and the prices are set in Gold, as follows:
- 37.5 Gold – Talent 1 – develops his main skill with 32% – 40%. Training speed: +0%;
- 112.5 Gold - Talent 2 – develops his main skill with 42% – 50%. Training speed: +25%;
- 675 Gold - Talent 3 – develops his main skill with 52% – 60%. Training speed: +50%;
- 2025 Gold - Talent 4 – develops his main skill with 72% – 80%. Training speed: +75%;
- 6075 Gold - Talent 5 – develops his main skill with 92% – 100%. Training speed: +100%.
- 15000 Gold - Super Talent - develops his main skill with 92% – 100%. Training speed: +100% and +max 5% scoring.
If your Youths reach the age of 18 years old you have 7 days to decide if you want to promote them or not, else they will be released of contract.
TRAINERS
The football managers receive initially two trainers, though they have the possibility of purchasing more trainers from Markets/ Buy Trainers. You can choose the skill level of the trainer you want to purchase and his specialty: tackling, dribbling, long shot, head shot, shot, passing, speed and stamina.The incomes from the Trainer sale are transferred to the Partners Fund, and the prices are set in Gold, as follows:
- 75 Gold – Talent 1 – trains the main ability with 32% – 40%. Training speed: +0%;
- 225 Gold - Talent 2 – trains the main ability with 42% – 50%. Training speed: +25%;
- 675 Gold - Talent 3 – trains the main ability with 52% – 60%. Training speed: +50%;
- 2025 Gold - Talent 4 – trains the main ability with 72% – 80%. Training speed: +75%;
- 6075 Gold - Talent 5 – trains the main ability with 92% – 100%. Training speed: +100%.